Yunobo’s dungeon is tedious and it requires you to travel in the Depths for a bit. However, the cheapest piece is still 700 rupees, meaning that you’ll should accrue some wealth before you start this journey. ![]() While you can craft elixirs for free using lizards and critters found around the mountain, it’s much more convenient to buy an armor set. This one is actually interchangeable with #3, but I personally found this quest line easier than Yunobo’s in Goron City.ĭeath Mountain is still home to extreme heat, meaning you need to have some fire resistance (known as fireproof) on you. This ability isn’t particularly useful - we use it the least, but it’s nice to have some assurance and a way to hit an easy ranged attack when you need it. Once you beat the Water Temple, you’ll get Sidon’s ability to have a water shield that tanks a hit, as well as an ability to send a slash of water forward. The boss fight for the Water Temple can actually be kind of hard if you don’t have the appropriate items to Fuse for it, so we recommend exploring a bit and building up an arsenal before you head up there. ![]() That being said, there is quite a bit of puzzling you need to get to different areas. There isn’t a weird gimmick to getting to Zora’s Domain like how there is in Breath of the Wild, so it’s a straight shot without having to worry about slippery cliffs or anything like that. This is great for early exploration and making huge leaps that you may not have the stamina to achieve normally. Once you beat the Wind Temple, you’ll unlock Tulin’s ability to blast a horizontal gust of wind in whatever direction link is facing, allowing you to reach further areas while gliding. It’s a pretty good beginner area, where you don’t have to worry too much about preparing a lot of supplies. In general, the combat and the paths you take to get to the Wind Temple is straightforward, leaving little room for error. You will still need another level of cold resistance to finish out the area, but you already have your foot in the door. Though the area is locked away in a cold blizzard, you should already have cold resistance pants from the opening sequence in the Great Sky Islands. Purah actually hints that you should head to Rito Village first. Here’s our detailed thoughts on what you’ll encounter in each region, if you prefer to tackle things in your own preferred order: On the flip side, Gerudo Desert requires both heat resistance and cold resistance depending on the time of day, and has more difficult fights that require more materials. ![]() Rito Village’s respective quest is the most straightforward and you can approach it with the cold resistance pants you got from the tutorial area of Great Sky Island, making it pretty easy to brave, even without stacks of materials. ![]() If you want to know other things to prioritize at the start of the game, then our beginner’s guide for what to do first can also help.Īt a glance, our recommended best order to complete the Regional Phenomena quest in Zelda: Tears of the Kingdom is: We’ll also let you know what abilities you get from completing each area. You’ll have to go to each individual one to gain new abilities, but which area should you go to first? Though there is no correct order, but there are some areas that are easier to beat than others, making them more early-game friendly.īelow, we list the order of areas to go in Regional Phenomena based on difficulty, along with our explanations as to why. For those who played Breath of the Wild, you’ll recognize these as the homes to the unique races around Hyrule, as well as the companions and Divine Beasts from the last games. Purah will task you with seeing what’s up around the allied cities in Hyrule: Rito Village, the Zora’s Domain, Goron City, and Gerudo Village. “Regional Phenomena” is one of the main story quests you’ll have to complete in The Legend of Zelda: Tears of the Kingdom.
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